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Although it won't be released until next month, you can take a sneak peak at the next generation of the sex simulation game "Virtual Hottie" via a selection of screencaps and a trailer on its newly launched website. Apparently the new version will include the capability to interact with a mechanical "Virtual Sex Machine" masturbatory device that pleasures you (assuming you have the right anatomical equipment) while playing the game. (Didn't that used to be called "the hand"?) No word yet on any of the customization features we hoped to see when the first iteration of the game was released a while back; guess we'll have to wait until the developers release a trial version before we can hope to see our long-held fantasy of pleasuring a virtual Linda Hunt on a tropical beach become a reality.
"I have had one male avatar come up to my avatar," answers Alexis, "and tell me to take off my avatar's top (granted, it happened in a Mature sim, but would still qualify), and another one say to my avatar, 'If we had the gesture in here, I'd smack that (meaning my avatar's backside)'." (By "Mature sim", Alexis refers to an area in Second Life where behavior that's roughly equivalent to what you'd see in an R or NC-17 rated movie is allowable.) On numerous occasions, adds Alexis, she "had male avatars call my avatar 'babe', 'a hottie', and other terms that would be considered demeaning to females." At this point, it should be pointed out that incidents of this variety are, in my experience, fairly infrequent -- not just in Second Life, but in massively multiplayer games in general. If anything, as a recent Detroit Free Press article suggests, female avatars tend to get special, even chivalrous treatment, from other players, both male and female. In any case, the folks at Linden have already put up a pretty robust policy against harassing behavior (no surprise there, as a large percentage of Second Life's users are women) and make a concerted effort to enforce it. And as it turns out, just stepping back was enough to defuse one such encounter. "I just said simply, 'No'. It put an end to that situation," says Alexis, "but probably did not dissuade this person from doing it again to someone else... the funny thing is, I had never met the avatar before until that very moment." So Alexis' main objection to the talk about hotties and butt-smacking, it seemed to me, was the *way* it occurred: "If a statement like that came out during a bit of sexually charged role-playing between avatars," she says, "that would be fine... but this incident happened just as I arrived at the location where this happened, and that was the first thing that was said to me... other than maybe 'Hi'." After a bit of back-and-forth on the subject, something made me go back and check the "To:" line of the e-mails Alexis had been sending me. And only then did something strike me as a bit odd: "Alexis" is a man.
Here's the thing: ordinarily, I cover computer games for magazines like Salon and Wired. But for the next few months, Linden Lab has invited me to set aside my journalist cap, and instead, don the digital beanie of their in-house virtual correspondent. I'll be writing about the creation of Second Life, their upcoming massively multiplayer online game, as it goes from Beta test to official launch, with frequent posts in this space. 2ff7e9595c
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