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Skyrim Werewolf Perk Mod: How to Customize Your Howls and Perks



Using cheats in the game is a way of life and sims 4 werewolves cheats are going to let you do more with your characters. These cheats will let you turn your sims into a werewolf, or remove a werewolf trait, or even skip the aspirations and immediately get the bonus traits.


Becoming a werewolf is a fun experience in the game but there are actually two cheats that you can use to either make your sim a werewolf or remove their werewolf trait. However, these are cheats so sometimes they may not work properly like if you use the remove trait cheat while your sim is currently in their werewolf form.




Skyrim Werewolf Perk Mod



Even after you hit the Apex level of being a werewolf you can continue to give your sims more points and just keep overmaxing and be able to use those for the legacy of the lycan werewolf ability that you can trade for satisfaction points. You can also use these to get all of the abilities unlocked by just continuously gaining ability points.


There are a number of traits that your sims are able to earn through being a werewolf and these can all be cheated to a dd them to your sims. Some of these are obtained through becoming friends with either of the two packs, through being born to a werewolf family, or earned through completing werewolves aspirations.


Hey! I was wondering if there are any cheats or mods you know of to remove/add dormant abilities for werewolves! (I accidentally clicked the in-game cheat to add perks, or something similar and now I cant remove the dormant abilities! :()


At level 2 of the Werewolf Lore skill, you can begin chatting with werewolf enthusiasts in a chatroom. Doing so will put you in contact with Thatcher Wolff if you placed him in your world at the start of your game. If not, a different Sim in your world will be given the Occult Professor role. Once the Occult Professor has reached out to you online, you can invite them over to talk about all things occult and purchase special items from them.


During the transition process, your Sim will be very uncomfortable and go through stages of transition. The first stage will be accelerated healing and all their wounds from being attacked will disappear. Near the final stages, their eyes will turn yellow. Finally, when night falls, they will forcibly transform into a werewolf.


To really customize your werewolves to your liking, there are three different styles of werewolf your Sims can become. By default, Sims will transform into a humanoid werewolf but there is also a dog snout style and a beast style. You can control which style of werewolf you want your Sim to be even before the transition to a werewolf is complete. Just click on your Sim to choose the form you wish them to take along with their fur colour.


Werewolf Lore is separate from being a werewolf. Sims can learn and max out this skill even if they are not a werewolf. In fact, building the Werewolf Lore skill will come in handy for those who may want to hunt down and slay werewolves! Build the Werewolf Lore skill by researching on LycanSource.com, then purchase the Book of the Beast from the Occult Professor and continue your studies by reading this rare text. As you build this skill, new recipes will become available to your Sim to make using the Lunar Altar or brewing on a stovetop. The items and concoctions your Sim can craft have the power to help or harm werewolves so this skill is useful for both aiding and eradicating them.


There are many different perks and more will become available through building the Lycanthropy skill. For example, werewolves can purchase the Brute Strength perk for themselves which will give them a great advantage in fights; however, it also comes with the drawback of accidentally breaking objects that they use and unintentionally injuring other Sims they attempt to be close with. The Fine-Tuned Muscle perk will eliminate this hazard. They can also purchase other perks that will make them immune to wolfsbane, allow them to eat raw meat in their human form, and many other benefits. You can see which perks your werewolf has by clicking on them.


Werewolf venom is highly toxic to vampires and will slowly kill them if they become infected by it. Their vampire energy will slowly decline until the bar is empty, at which point, the vampire will succumb to the venom and die. This really adds an element of excitement and risk when brawling with vampires! There could be real consequences if a vampire loses a brawl with a werewolf or is attacked by one!


Simply infecting a vampire with werewolf venom will kill them, but Sims well-versed in Werewolf Lore can make a special concoction called the Amalgam Elixir. If an infected vampire drinks the Amalgam Elixir, it will not only cure them of their affliction but it will also turn them into a hybrid!


Hybrids can also sync their werewolf form to their dark form which is an interaction available by clicking on them. This just applies their werewolf characteristics to their dark form so they can have a cool, unique dark form that has visual elements of both their vampire side and their werewolf side.


Werewolves must be killed with a silver dagger which the Occult Professor sells. Sims can attempt to slay a werewolf by clicking on the silver dagger in their inventory, which will initiate a fight with the werewolf. The higher your Lycanthropy and/or Fitness skill, the better your chances are of winning the fight. If your Sim wins the fight, they will pull out the dagger and stab the werewolf, which will be the final death blow.


Make sure you are staying on good terms with all your packmates! A werewolf who is dissatisfied with their leader may decide to challenge them for dominance! The outcome of the brawl determines whether the current pack leader retains their status or if the challenger becomes the new pack leader.


Do you like eating people? Do you like making sure that The Silver Hand has no place in Skyrim? Well this collection is for you my friend! This is a great collections for anyone that wants to play as a powerful werewolf that just can't be stopped!


"No Werewolf Aggro". I find this mod to be very necessary if you are playing as a werewolf with any regularity. Getting chased by ally's just gets annoying and time consuming. You can always turn this off if you prefer.


Lycanthropy is a condition in Skyrim that gives you the Beast Form greater power, which allows you to take on the form of a werewolf. Becoming a werewolf adds the Beast Blood constant effect, which grants a 100% resistance to all diseases, but also prevents you from gaining resting bonuses. Werewolves can deal lethal damage with their claw attacks, move swiftly, and have increased health and stamina. The only way to become a werewolf is to drink werewolf blood during The Companions questline.


In the Dawnguard add-on, a skill tree is added for werewolves, with perks that will increase your damage, health, and stamina as a werewolf, and even enhance your howl abilities. In order to unlock new perks, you must feed on corpses of non-undead NPCs.


As a werewolf, you can also draw power from the Totems of Hircine to give your shout-like "howl" ability new powers, although you may only use the shout related to the particular totem you have activated.


The Beast Form greater power can be used once per day to transform into a werewolf for 150 seconds. You can keep Beast Form active longer by feeding on humanoid corpses (with the Savage Feeding perk, you can feed on almost any dead creature). Every feeding restores 50 points of health and adds an additional 30 seconds of time in Beast Form. The Ring of Hircine provides an alternative unlimited means of transformation for werewolves.


The first time you transform using Beast Form, you will immediately be cured of all diseases, including any stage of vampirism. This means you cannot be a vampire and a werewolf at the same time. The Beast Form power also automatically removes all of your equipment. Summoned thralls, such as dead thralls, will immediately die. However, other summoned creatures will remain until their timer expires.


Racial abilities do not carry over into your beast form, but existing spell effects do. This includes passive abilities such as The Lord Stone, the Blessing of Mara, and the Magic Resistance perks from the Alteration skill tree. It also includes the Destruction Cloak spells and the Alteration Flesh spells. However, effects that change health regeneration rates, such as The Lady Stone or Regenerate Health potions, will do nothing unless you have equipped the Ring of the HuntDB. This is because werewolves that are not wearing this ring have their base health regeneration set to 0 points, so any effect that multiplies this rate will result in a health regeneration rate of 0.


As a werewolf in Skyrim, you will be hated and feared by almost any NPC that sees you in your beast form, and most will attack you on sight (exceptions include other werewolves, M'aiq the Liar, members of the Dark Brotherhood, The Circle, followers currently in your service, members of the Thieves Guild, and the heroes of Sovngarde, but not your spouse, unless your spouse is one of these). Your wolf cousins will not attack you, and may even come to your aid if you use your Howl of Terror ability. However, werebears will attack you on sight. Crimes committed in beast form will not be attributed to you and will not increase your bounty, unless someone sees you transform. If you are seen turning into your beast form, 1000 gold will be added to your bounty (unless the person is one of those that won't attack you). Eorlund Gray-Mane will publicly defend the Dragonborn, if the transformation occurs in Whiterun.


All howls except for Howl of Terror have to be unlocked via a quest that is available when you have completed the Companions questline, as long as you remain a werewolf. You can only have one howl active at a time. You can choose which howl you wish to select by visiting the Underforge and praying at the totem that corresponds to the howl you want. Only three totems are available; once you have selected a new howl by praying at a totem, the Howl of Terror becomes permanently unavailable, although the Howl of Fear, which is available from the third totem, is very similar. 2ff7e9595c


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